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which Rose defines as &quot
PostPosted: Mon 14:29, 22 Jul 2013
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stratified world of the fine arts is undeniable,[link widoczny dla zalogowanych], and though Rose never references Benjamin, it's difficult to read The Art of Immersion as anything but the maximum extension of this process, the final frontier of art's democratization.But Rose has another point: the Web has not only changed the way we consume art, but the art we consume. Our love of links has given rise to the "hyperlink cinema" of Pulp Fiction, Crash, and Babel. Our desire for a 1st-person, video-game experience at the movies has popularized 3-D and alternate endings. Most of all, our desire to totally lose ourselves in a fictional universe has sent directors on a grail quest for the holodeck, which Rose defines as "the definitive if as yet unattainable immersive entertainment experience." It's the filmic equivalent of reality, the never-ending story, the Avatar in which we become our own doubles for as long as we choose.One chapter of that holodeck quest began with Jordon Weisman,[link widoczny dla zalogowanych], who arguably invented alternate reality games


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